Games like Auralux are not uncommon in places like Kongregate. I think it's more accurate to describe such games as time-management puzzles, rather than RTS games, which are far more flexible in my mind. Ultimately this might be a distinction without a difference.
@1 It's even more stripped down than that. Which is actually kind of cool.
@3 No, it is RTS.
There is no puzzle to it, it is only strategy, and you're actively playing against a computer, rather than figuring out a puzzle. It's a bit more obvious on "speed mode" where 17 minute games play out in 2 minutes...which is exactly how long these games should take.
It's actually a Risk-level war game gone RTS. To get all political for a second, which I got while playing it, its kind of a war strategy game, only without ideologies (which you don't have in your basic war strategy games anyways). But, you're god or the government, and you're trying to take over the universe, and you have these units which could actually represent people, whom you're creating at a certain rate and you're sending them to fight at the same rate. You learn things such as the reasons you don't spread yourself too thin without the forces to recoup your losses and such. And, much like the military, it reduces lives to a pixel or a statistic.
I'll stick with the real thing, thanks.
@3 No, it is RTS.
There is no puzzle to it, it is only strategy, and you're actively playing against a computer, rather than figuring out a puzzle. It's a bit more obvious on "speed mode" where 17 minute games play out in 2 minutes...which is exactly how long these games should take.
It's actually a Risk-level war game gone RTS. To get all political for a second, which I got while playing it, its kind of a war strategy game, only without ideologies (which you don't have in your basic war strategy games anyways). But, you're god or the government, and you're trying to take over the universe, and you have these units which could actually represent people, whom you're creating at a certain rate and you're sending them to fight at the same rate. You learn things such as the reasons you don't spread yourself too thin without the forces to recoup your losses and such. And, much like the military, it reduces lives to a pixel or a statistic.
All in a simply game of pixels and circles.