and remember to be decent to everyoneall of the time.
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For example, this popular male character.
Speaking of tropes...why are the "sexiest men alive" always White Dudes With Gigantic Foreheads?
I thought this one was very good. Disagreed slightly on the ME argument, but I did see the point behind making it.
And while many male characters are hyper-masculine, such as your example, this video talks more about the situations where, if there were an option to play a female character in that game, her only personality trait would be, in essence, "is a girl," and in the case of the Smurfette Principle, she'd usually be the only girl available to play, because "is a girl" is as much a character as "the tough guy," "the smart guy," "the ballistics/explosives/electronics expert" etc.
In one of her other videos, Anita Sarkeesian talks more about the God of War games, particularly as it relates to the Women in Refrigerators trope, where women in the story serve only as a McGuffin, a weak motivator (i.e. revenge, rescue) for the male, who is obviously the important one here.
I didn't say sexism isn't a thing, I said portrayals of men aren't the norm either.
I feel like you're using "the norm" to mean "realistic", which is a problem, too, but not the point here.
"The norm" as it's used in this video and post, means "the way things usually work in the context of video game development." It can also mean "default" or "expected."
Male is where character design often starts, as a default. If a character is designed as female, it is usually only when there is a specific reason that she must be female.
That comment also makes you sound like a combination 80 year old man and high school douche jock. It's impressive.
Also, every generation needs their own version of the misogyny talk until it goes away instead of gets worse?
Yeah, I think my objection is that her use of the word "norm" is confusing. She should have used "default."
/but "default" is a technical term and I wouldn't expect a woman to understand it. *ducks*