Comments

1
Great commercial, but the game itself looks stupid.
2
It looks like a manic mix of Animal Crossing, Habbo Hotel, and Little Big Planet with a little Free Realms thrown in.

It's different, but not at all sold on the 2-D point of view. It could be a neat casual niche thing, especially on the iPad.
3
The commercial is artfully done but completely fails to sell me on the game.
4
Paul, have you tried Braid? I think you might like it.
5
This video gave me flashbacks to WorldsAway, which existed on CompuServe 15 years ago:

http://en.wikipedia.org/wiki/WorldsAway
6
Well that was interesting. I have no idea what was going on, though, but would certainly take a look at it due to the sheer WTF?-ery of that trailer.
7
Here's what bums me out:

"Glitch is an experiment in culture building. We provide lots of raw materials and environment, but without you there is no point! Play Glitch and you'll have a chance to shape the world, to form it into wherever your imagination takes you."

Translation: Game as Web 2.0. You make the content, we provide a toolset and some avatars. At its worst, this sounds like Wikipedia meets Foursquare, in terms of people claiming territories and generating content along the way. As an MMO, how does this inspire long-term play? Where is the grandeur and struggle and need for perpendicular collaboration--as in, separate tasks that play out as if they could ONLY work if done by multiple people at once? Don't see that so far.

Paul, you bit because the trailer has a Paul-friendly aesthetic. If you're expecting an Internet audience to meet the challenge of creating compelling content that delivers the carefully controlled, exploratory satisfaction of Legend of Zelda, you're out of your mind.

There will be a "game" that succeeds by being similar to Glitch's concept, and it won't seem much like a typical game and all the old critics will hem and haw at first and call it shit. I'm sure of it.

But it won't run in Flash on web browsers. It'll be a mobile game that works across iPhone and Android, built with discrete, micro-play chunks that have wide-ranging ramifications for a huge playerbase, and it'll sit right next to Twitter and Facebook on everyone's phone screens in 2.5 years. Hopefully I'll make it before someone else does.
8
This looks like Maple Story dressed up for a hip audience.
9
This looks like shit.
But I recognized "Humbaba" as the name of a guardian monster apparently slain by Gilgamesh and Enkidu.
10
I never understood why people talk up the original Zelda so much when most of its descendants are much better games.

Maybe you meant when it first came out, which would be a little more sensible. My dad and I used to play it, and it would take us weeks to beat. Nowadays, I can beat it in one sitting.
11
@8: This looks like something I'd expect to see on Facebook. Blech.
12
If you are talking about a game you should watch and link to actual gameplay videos. Its a real lame thing game companies do these days, they just post videos about the game without any real gameplay to sucker stupids into buying the game. This vid had a little bit of gameplay and from that little bit I can tell that you will HATE THIS GAME.

Its just endless grinding with role play elements dashed around. If you want storytelling you need to do D&D or role play in an existing trope style game. (Wanna play superhero? Play City of Heroes and get a group that will stay in character.)

Please wait...

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