T he crux of this new play by young playwright and Harvard alumnus Ashlin Halfnight is a question: What, in the end, is dispensable? Halfnight poses this problem in a postapocalyptic underwater bunker, where little—animal or object—survives. The play wonders what, in the end, we can keep. Bits of cultural nostalgia: the last remaining Polaroid camera, menus from a once popular restaurant chain called the Cheesecake Factory, or an instrument known throughout history as a trumpet? Which scraps of our theatrical canon? Or our more basic needs: sex, food, relationships? Who gets to make the decisions when resources are scarce? In Artifacts, the audience is handed only a fraction of this burden—it votes on what bits of classical theater to keep in storage and which to flush away—and watches what happens when divergences between one's closest personal priorities and the most critical global responsibilities are at stake.

The theatrics begin not onstage, but at the ticket counter: Price of admission gets you a name tag, a ballotlike flip card marked "Approve" and "Deny," and a series of greetings. The first comes in the foyer—an instructional video informs audience members of their new roles as "artifact evaluators"—and the second from a gun-toting Lara Croft character (Lindsey Valitchka as the tough-but-not-unbreakable Minna) who addresses each person by name before personally seating him or her.

The script is as precocious as it is heartbreaking, at once science fiction (a look at the suffering we, with any luck, will never have to endure), a romantic tragedy (a look at the suffering we willingly inflict upon ourselves), and a comment on the broader discrepancy of haves and have-nots (a look at the suffering the powerful inflict on the powerless). Central to the story is the hopeless flirtation between a refreshingly ingenuous 17-year-old Ari, the filing assistant who has lived the majority of her life in isolation from the outside world, and Theo, the first man with whom she comes into contact. Comic and adept, Adrienne Clark exudes childlike exuberance as Ari, despite the age discrepancy between her and her character (the actress, though youthful, is beyond her teenage years). Spike Friedman plays the lovable, droopy-eyed, and spineless Theo, who, in the play's only nude scene, is forced to disrobe at gunpoint. (He is also forced into sex by the lustful and persuasive Ari.) The duo and a delightful set of "actors"—enigmatic drones who enact pieces of theatrical antiquity for the assessment of the artifact evaluators/audience—bring humor to an otherwise doleful state of affairs.

The issues are timeless, the delivery is smart (there is not a single weak link in the eight-character cast), and the set, equipped with waterworks, never-ending abysses, and underfoot lighting, convinces us that we have entered the story's bleak sanctuary. The conglomeration of these pieces results in a slickly choreographed ride (throw in some nausea-inducing motion simulators, and it might be suitable for some sort of macabre theme park). At an hour and 40 minutes long, there is no intermission, but the audience, held both captive and captivated, did not seem to notice. recommended