I don’t play console games, but I’m fascinated by the response to Grand Theft Auto V, in part because it’s launching a few interesting conversations about the nature and purpose of satire. Here’s Armagideon Time’s Andrew Weiss on his complicated relationship to the game:

Satire requires worthy targets. It is not โ€” nor should it ever be โ€” an excuse for puerile transgressions. Itโ€™s been a while since I dived into the collected works of Jonathan Swift, but Iโ€™m pretty sure the text of โ€œA Modest Proposalโ€ wasnโ€™t โ€œletโ€™s BBQ some Irish babies. BTW โ€˜Ben Jonsonโ€™ sounds like a gay porn name lol.โ€

Los Angeles and its environs are a hotbed of narcissism and self-delusion? Whoa, dude. Someone raise Nathanael West from the dead so I can brief him on this radical discovery!

Too much of GTA Vโ€˜s satiric intent takes the form of lobbing blunt harpoons (and tired scatological puns) at beached whales.

And then there’s this Polygon video discussion* about a torture scene that happens in the game, and whether or not the scene is a good example of satire:

I’ve messed around with the Grand Theft Auto series from time to time, and the free-roaming capabilities absolutely blow my mind. But the politics of the game always made me feel a little weird, and the way fans respond to criticism of those politics online, like the comments on this review’s suggestion that a strong female character or two would have been much appreciated, completely turns me off. I do appreciate, though, the way the game is starting conversations like this. Maybe that’s the most we can hope for out of a piece of art.

* Totally unrelated, but I hate the bloggy trend of video chats as a way of discussing a topic. The vast majority of us do not make for good television personalities. Watching these two men awkwardly discuss a topic brings absolutely nothing to its viewers that a podcast, or, even better, a written conversation, would deliver.