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I went to the press screening of The Bad Guys with an expert โ€” a local furry friend โ€” and his assessment was generally positive. โ€œI think this will be a well-received piece of furry media,โ€ he nodded as the credits rolled. So thatโ€™s probably a relief for the filmmakers.

Unlikely to dethrone core furry works like Robin Hood and Zootopia, The Bad Guys is a fun playful heist with absolutely gorgeous animation, more Muppety jokes than contemporary Muppet movies, and a woefully undercooked interior. The strength of its moment-to-moment comedy is undone by its adherence to the for-some-reason-mandatory plot beat of โ€œoh no the friends are mad at each other and are parting ways forever, lol just kidding they reconcile one or two scenes later.โ€

After twenty or so years, Pixar has worn that twist down to a nub, and it would be nice if Dreamworks tried something different instead of hollering โ€œus too!โ€ like theyโ€™re still striving to be Antz to A Bugโ€™s Life. Oh well! Plot tedium notwithstanding, we still have a fine frolicsome caper film on our hands.


The adventure is set in a sort of faux-Los-Angeles (that is, a Los Angeles thatโ€™s even more faux than the one in our world) populated mostly by humans with a smattering of anthro animals, all of whom are main characters. Our anti-heroes are a fun-loving crime gang, notorious for knocking over banks and heisting jewels โ€” a lifestyle they revel in because it is fun, but also because they were all born into scary bodies. A wolf, a tarantula, a snake, a shark, a piranha: At some point, they all did the calculation that if people are going to be scared of them, they might as well make the most of it. โ€œWe may be bad, but weโ€™re so good at it,โ€ one of them grins.

Their lives are complicated when a job goes wrong and they find themselves plunged into โ€” of all things โ€” a restorative justice program that seeks to reform them. But there are wheels within wheels, and various parties plot to out-scheme each other in a tangle of alliances and double-to-triple crosses. Comic mayhem, silly action, and jokes jokes jokes abound, nearly all of them satisfying. Particularly strong is the filmโ€™s obvious affection for โ€˜60s heist films, with gorgeously storyboarded action scenes and a wonderful mix of 3-D animation with hybrid 2-D techniques that more animated films ought to adopt.

Visuals aside, thereโ€™s an interesting question of causality underlying the proceedings. Have our main characters chosen to be bad because theyโ€™ve been persuaded to believe theyโ€™re bad? Has goodness and badness been thrust upon them by genetics? Or are they bad because they were denied so many opportunities by a bigoted world that this is the only life available to them? Why are they the only animals in a world full of humans? Arenโ€™t the humans who assume the worst of them based on how they look like the real bad guys?

Or maybe these arenโ€™t interesting questions at all, because the movie certainly doesnโ€™t feel the need to linger on them. The priority is clear: Action, gags, and catchphrases. Let your brain go smooth โ€” or furry โ€” and youโ€™ll have a fine time.

Matt Baume covered geek culture, queer news, and city infrastructure, and would leap at the flimsiest of excuses to write about furries. A writer, podcaster, and videomaker, he resides on Capitol Hill...